A browser-based 3D terrain editor focused on atmosphere and playful exploration. Build scenes fast, iterate visually, then share your worlds.

A practical toolset for building a small world quickly - without losing the “magic”.
Shape a scene and iterate in real time. Focus on composition, mood, and readability.
Tune fog, sky, lighting and ambient cues for a cinematic, painterly feel.
Layer subtle, reactive sounds to support immersion without heavy overhead.
Use distance-based detail where it matters. Keep scenes responsive on typical hardware.
Move through the world as a character - validate scale, navigation, and “feel”.
Actively developed: updates add capabilities while keeping the core workflow simple.
Three steps. No ceremony.
Start from a template or an empty scene.
Place elements, tune atmosphere, iterate quickly.
Walk through the world and show it to others.
Zafiro is in Beta. The focus is stability, performance, and expanding world-building primitives.
Near-term: more templates, improved onboarding, better reset consistency, and clearer asset/scene state.
I build Zafiro as a long-term craft project - combining frontend engineering with an art background focused on composition, lighting, and mood. The goal is a tool that feels calm, playful, and visually rewarding.
More about the authorKeep this section small and current - it works well as a “proof of momentum”.